Kirby's Adventure

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Kirby's Adventure
Kirbys-adventure-nes-boxart.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s)
NES
North America May 1, 1993
Japan November 30, 1992
Europe December 1, 1993
Australia December 1, 1993

Virtual Console
North America February 12, 2007
Japan February 27, 2007
Platform(s) NES, Virtual Console
Predecessor Kirby's Dream Land
Successor Kirby's Dream Land 2
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Guide/Walkthrough at StrategyWiki
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Kirby's Adventure is the first Kirby game to be released on the NES, featuring an expansive color palette and visual style, and a much longer and bigger game compared to Kirby's Dream Land on the Game Boy. (Not to mention the physical size of the game.) Also, it's the introduction of Kirby's trademark special ability, inhaling enemies and getting special Copy Abilities. A remake of the game for the Game Boy Advance is Kirby: Nightmare in Dream Land. A demo of Kirby's Adventure later appeared as one of the Masterpieces in Super Smash Bros. Brawl.

Story

Kirby wakes up from a nap, realizing he hasn't had a pleasant dream all night. He heads to the Fountain of Dreams to figure what went wrong. It seems King Dedede has stolen the Star Rod, the source of the Fountain of Dreams' power! Dedede has broken the Rod into seven pieces, giving one to each of his six assistants, and keeping the seventh for himself. (His assistants being the six world bosses plus himself.) Kirby adventures through Dream Land to retrieve the seven Star Rod pieces and return it to the Fountain of Dreams.

Now, with the newly recovered Star Rod in hand, Kirby tosses the Star Rod into the Fountain of Dreams and... a mysterious being, named Nightmare emerges from the fountain and flies into the starry space, shrouding Dream Land in darkness. It appears that King Dedede knew that Nightmare infected the Fountain of Dreams, and hid the Star Rod for good intentions. The King launches Kirby in the sky, ready to defeat Nightmare with the completed Star Rod. Once he is defeated, Dream Land can dream once again!

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